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001206_owner-lightwav…mail.webcom.com_Fri Oct 20 09:21:23 1995.msg
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1995-11-07
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Date: Fri, 20 Oct 1995 12:17:47 -0400 (EDT)
From: Joe Angell <jangell@risd.edu>
Subject: Re: smoothing
To: DanEsmond@aol.com
Cc: mikemcoo@efn.org, lightwave@mail.webcom.com
In-Reply-To: <951020120137_128661927@mail04.mail.aol.com>
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> > I've even tried tripling and subdividing, thinking the more
> >polygons, the smoother. My sphere was nearly sixty k polygons, and still
> >looked like a great geodesic dome.
>
> This won't work. All you've done is break each facet into a set of polygons
> forming a plane. You must adjust the sphere settings in the numeric
> window to generate the correct point distribution. ( Try Tesselation level 3
> ).
I think that if you use Subdivide/Smooth or Subdivide/Metaform (but that
may wind up doing something weird -- have to try it) it will "smooth"
between the polygons. Faceted, however, will do as you describe.
-- Joe
--
Joe Angell <jangell@risd.edu> sent this message.
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